Version 1.1.0 - Post-jam update


A quick post-jam update, making a number of improvements suggested by commenters and a few tweaks of my own!

  • Increased die roll speed
    By a long way the most requested improvement from jam comments - I've increased the speed of die roll animations and reduced intervals between rolls to keep gameplay snappy
  • Added autoskip to unused die
  • Fixes to prevent unlimited resource farming:
    • Training droid will self-destruct after a given number of turns
    • Later enemies will gradually increase damage output, forcing player to end fights before they become too dangerous
  • Added checkpoints after every fight
  • Character portrait now has idle animation (very important)

Thanks to everyone for the feedback - it's been incredibly helpful! 

Files

critical-roll-html.zip Play in browser
Version 1.1.0 Jul 27, 2022

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