Version 1.1.0
Lazy River Rally » Devlog
Version 1.1.0 is out now!
Featuring a visual overhaul, many settings and QOL features and a bunch of suggestions from commentors - thank you to everyone who played and gave feedback :)
- Press and hold for grapple
- The most requested feature from the jam, the control scheme now defaults to press and hold in order to grab anchor points, and release to slingshot
- Can be switched back to toggle mode via the controls menu
- Increase range of anchor points
- Fixed wall bounce physics
- Instant restarts
- Restarting the map is now dramatically faster than in the jam build
- Fancy new water shader
- This looks better on Windows and Linux due to a bug in Godot's compatibility rendering, but is available via the web build too
- Can be toggled off for the classic blue look if preferred
- Float selection
- Pool floats can be chosen via the character customisation screen
- Audio menu
- Allows for independant toggling of music and sfx levels
- Save settings
- Settings, including character customisation, are preserved between runs (browser cookies must be enabled for the web build)
- Various bug fixes and minor aesthetic tweaks
Please let me know if you encounter any bugs, and I hope you enjoy racing in the Lazy River Rally!
Files
lazy-river-rally-html.zip Play in browser
Version 1.1.0 11 days ago
LazyRiverRally.exe 89 MB
Version 1.1.0 11 days ago
LazyRiverRally.x86_64 72 MB
Version 1.1.0 11 days ago
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