It's time for the annual lazy river rally. Compete to set the fastest time on our three lap course, but watch out for the other bathers!

For those looking for a challenge - sub one minute times are perfectly possible, think about your line and momentum and you'll get there :)

HOW TO PLAY

  • Arrow Keys or WASD to move
  • Press space when a slingshot post is highlighted to lock on
  • Release space when locked on the boost away!

Toggle mode is available via the settings menu, allowing slingshots to be toggled on and off rather than held.


ABOUT

Made in Godot // Art made in GIMP // Music and SFX made in Renoise with Soraboy VST

Backend/leaderboards via Talo

Fonts used are Not Jam Play 19 and Not Jam Mono Clean 13 - all 100% free and CC0 through the links :)

Updated 11 days ago
Published 23 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorNot Jam
GenreRacing
Made withGodot, GIMP, Renoise
Tagschiptune, Godot, No AI, Pixel Art, Retro, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Playstation controller

Download

Download
LazyRiverRally.exe 89 MB
Version 1.1.0 11 days ago
Download
LazyRiverRally.x86_64 72 MB
Version 1.1.0 11 days ago

Development log

Comments

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Oh man this is so good! You really nailed a perfect balance with the controls. It's difficult without feeling overly frustrating. Would love to see this expanded with some more maps, or even cups akin to Mario Kart!

(+1)

Thank you! I've not decided yet if I'm going to release a follow up with more tracks etc, but I am considering it :)

(+1)

The grapple released early for me sometimes (spacebar double press on my end?), and I’ve parallel bounced off of some walls (as opposed to perpendicular), but those things are quite common in big, full, non-jam games, and I wouldn’t have noticed them if I wasn’t invested.

Very solid and engaging little game! 😁

(+1)

Thanks for playing - glad you enjoyed it!

The early release on the grapple is a shortcut on my end due to limited time, it prevents a bigger bug if the player leaves the grapple lock-on area due to momentum whilst locked on - totally my fault, but should be simple enough to patch post jam (hopefully lol!)

Parallel bounce - I think I have a solution to this! I'll try and push an update when the voting period ends :)

(+1)

Oh, awesome! Like I said, I thought that early release thing was on me 😆 It probably was, some of the time. Best of luck with the bug fixing when the time comes, I know from personal experience how, uh…defiant bouncing/physics quirks can be.

(+1)

The movement is super satisfying and I love the art! Really like how you've done the leaderboard names too, nice work!

Thank you! 

(+1)

You've got something very special here, with lots of possibilities if you want to build on it after the jam. I can't believe you did it in ~four days!

(+1)

Thank you! Honestly I was a little worried about this one, the prototype was really quite dull to play right up until the last 24 hours where it finally started to come together

(+2)

I did wonder but somehow it all works. I don't usually enjoy physics games but, for some reason here, even when it goes all wrong and you end up in the wrong place and totally mess up your time it doesn't feel frustrating. I don't know why. Might be because the rounds are very quick plus the sense of whimsy.

(+2)

(And, as @BVSSIC said, tight controls so you don't feel as if you're fighting the game, you know you just need to perfect your technique and that is possible with practice.)

(+2)

Adorable little game, incredibly straight to the point (in a good way!) Fun tight controls and of course it wouldn't be a NotJam project without awesome fonts! :)

Thank you! :)

(+1)

How fun!  Getting a feel for the range of the grapple took some time, but once I got that nailed down the momentum from swinging felt great.

Thank you - glad you enjoyed it! Always love grapple mechanics, this one was fun to implement :)