Version 1.1.0
LFO for Godot » Devlog
New features:
- Phase parameter: determines start position within the waveform. Only applies when the ready() function of the LFO is initially called, or if Retrig On Start is set to true.
- Fade parameters: allows user to fade LFO effect in or out, over a user specified period of time.
Bug Fix:
- Demo only: prevent demo manager attempting to stop previous demo player if new demo player is same as previous demo player
Files
lfo-for-godot-all-platforms.zip 635 kB
Version 1.1.0 May 28, 2024
lfo-for-godot-all-platforms.zip 635 kB
Version 1.1.0 May 28, 2024
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