Hi! Really like this font and I've been using it for my project (part of a jam, releasing tomorrow!). I have this issue where when I set the font to 11, if the text is too long it stops being sharp. Do you know why this could be happening? I have almost 0 knowledge in fonts so I'm not sure if this is an engine issue or a font issue (or both). Here's how it looks:
That's really odd, not sure what the issue is there but happy to help if I can. Could I ask what engine you're using so I can take a look at potential issues?
Also - does the issue only occur with this font or with any font selected?
Hi again! Sorry to keep you waiting, but I think I have the fix :)
In the default import settings for .ttf format fonts in Godot 4 antialiasing is turned on - for pixel fonts like mine, you'll want to disable this to ensure it renders correctly.
To do this, double click on the font file from inside the Godot editor, which should bring up a dialogue box:
From here, you'll want to set antialiasing to "none", which should fix the majority of artifacts you see.
You may also want to disable hinting, or adjust subpixel positioning - these will likely have a subtler effect, depending on your project settings.
Make sure to reimport the font using the button at the bottom of the dialogue box before closing it to ensure your changes are saved.
Hopefully this helps, but let me know if there's any further issues! :)
Damn that was a quick response! The 14px variant looks mint, and would in my opinion work the best for Scandinavian letters. I think that version would be the best if you chose to include more than just those characters, like the Norwegian øØ and so on!
Thanks for the feedback! I spent way too long on this tonight, but I've added a second font called Not Jam Slab 14 to the zip file - it contains a bunch of new glyphs including the ones you requested :)
Give me a shout if there's anything else you need adding, I had fun putting this together and I'm more than happy to adjust or update if you have any suggestions!
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Hi!
i used this font and sci-mono-10 font in my game
https://play.google.com/store/apps/details?id=com.spst.astrodefense
Thanks for your work!
Thank you for sharing - the game looks great!
Glad to see the fonts getting used :)
Hi! Really like this font and I've been using it for my project (part of a jam, releasing tomorrow!). I have this issue where when I set the font to 11, if the text is too long it stops being sharp. Do you know why this could be happening? I have almost 0 knowledge in fonts so I'm not sure if this is an engine issue or a font issue (or both). Here's how it looks:
Hi! Thanks for getting in touch
That's really odd, not sure what the issue is there but happy to help if I can. Could I ask what engine you're using so I can take a look at potential issues?
Also - does the issue only occur with this font or with any font selected?
I'm using Godot 4 and I tested with this other font and the issue wasn't happening at the default font size.
No worries! I'm in work at the moment, but I'll see if I can reproduce it when I get back this evening and get a solution for you :)
Ok great! I just published it here in case that helps: https://sparkyondo.itch.io/catch-the-greeble.
Hi again! Sorry to keep you waiting, but I think I have the fix :)
In the default import settings for .ttf format fonts in Godot 4 antialiasing is turned on - for pixel fonts like mine, you'll want to disable this to ensure it renders correctly.
To do this, double click on the font file from inside the Godot editor, which should bring up a dialogue box:
From here, you'll want to set antialiasing to "none", which should fix the majority of artifacts you see.
You may also want to disable hinting, or adjust subpixel positioning - these will likely have a subtler effect, depending on your project settings.
Make sure to reimport the font using the button at the bottom of the dialogue box before closing it to ensure your changes are saved.
Hopefully this helps, but let me know if there's any further issues! :)
I freaking love this! Any chance to have the Scandinavian åÅ äÄ öÖ also added?
Thanks so much!
I'd love to add more characters, although it's definitely tricky to do so while keeping the same height - would the following read correctly for you?
The other option would be to make a 14px variant, which would give me plenty of room for the Scandinavian characters, plus plenty of other diacritics:
Would love to hear your thoughts - if either or both of these would work for you I'm more than happy to put them together :)
Damn that was a quick response! The 14px variant looks mint, and would in my opinion work the best for Scandinavian letters. I think that version would be the best if you chose to include more than just those characters, like the Norwegian øØ and so on!
Thanks for the feedback! I spent way too long on this tonight, but I've added a second font called Not Jam Slab 14 to the zip file - it contains a bunch of new glyphs including the ones you requested :)
Give me a shout if there's anything else you need adding, I had fun putting this together and I'm more than happy to adjust or update if you have any suggestions!
Oh wow, you're a star! I'll definitely be using this in some projects in the future 🙏
Thank you for this font! Nice and chunky!
No worries! I had fun making something a little different :)